Time Two 35 minute halves with and 30 second shot clock. The clock is continuous (excluding the two minute rules during the final two minutes of each period). Each team is issued 1 time out per period Two Minute Rules (2MR)- During the final two minutes of each period the clock will stop when a goal is scored, the ball caroms out-of-bounds, a penalty occurs, a team calls timeout, for injuries or anytime the referee deems it necessary. Additionally, the shot clock will countdown from 20 seconds. There are no ties in RASCBall. If at the end of regulation the two teams are deadlocked, a full 5 minute overtime will take place. If the score is still tied after 5 minutes, the two teams will battle in a RASCBall shootout to determine the winner. RASCBall overtime is NOT sudden death, the full 5 minutes will be played. Overtime - A full 5 minutes will be played in overtime. Sudden death rules do NOT apply. Time is continuous, except during the final minute of the period. In the final minute of overtime, the standard two minute rules apply. If teams are still tied at the end of overtime, a RASCBall shootout will take place. RASCBall Shootout - Using a 3 Round format: A player from each team lines up diagonally from one another on opposite corners of the playing floor. The referee spots the ball in the center circle and signals the players to begin play. When the signal is given, both players have 15 seconds to gain possession of the ball and attempt a shot on the gaol. The player who deos not attain possession of the ball may try to steal the ball in order to obtain possession or play defense to prevent or block a shot on net. Players may attempt to score gaols using the standard allotted poin increments from regulation. Goals are still worth 1,2, & 3 points. If a team scores a boot in one round, that is 2 points towards the shootout score. (the same as if another player scores 1 pointers). If a penalty occurs the non-offending team is awarded a "free shot" which is one v. one versus the netminder. The shooting team's player starts with possession at the center circle and has 10 seconds to attempt one shot on goal. If after the third round, the teams are still deadlocked, the following rounds are sudden death overtime. Scoring Shot thrown 1 point Dunk 1 point Boot 2 points Bonus Goal 2 points Bonus boot 4 points Header 4 points |